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Stanford professor and NPR “math guy” Keith Devlin explains in a very readable and accessible style how and why video games are the right tool at the right time to fix some of the worst problems in American education. He also explains why this technology is a perfect fit for teaching what many educators believe to be the most frequent point of failure (and my own field) - middle school math.
Devlin consciously builds on the work of James Paul Gee, who’s landmark book “What video games have to teach us about learning and literacy” started so many of us down this path. He explains and extends Gee’s principles, translating them into the context of mathematics, and adding 11 of his own. He reiterates the importance of learning in context (Gee’s principle #17), the importance of co-op play as a form of social learning (Gee’s principles #34 & #35), and the importance of immediate feedback and instant feedback (Gee’s principles #10 & #11).
Devlin does a great job of explaining the importance of mixing risk and fun to create a great video game, and why the same mixture can generate engagement in learning in general. He also explains the importance of supporting the student as they learn (what teachers call “scaffolding).
After looking at various video game genres, Devlin has concluded that MMORPG’s as the most promising model for building future learning environments. This may be influenced by his background as an avid WoW’er, but his reasoning is sound.
While brilliant, the book is less than perfect. Perhaps Devlin has not spent enough time playing games that permit user-made content or “mods”. In any case, he doesn’t seem to recognize the ability of interactive objects to contain knowledge (Gee’s principles #21 and #33), or their power the give for students to become creators of their own virtual world (Gee’s principles #2 and #36). Perhaps as a result, Devlin takes a rather pessimistic view toward the use of virtual environments for learning symbolic mathematics. I don’t share this view, but only time will tell.
Source:
amazon.com